gdc


Been very busy on the consulting front lately… apologies for the lack of content. But I promised Nicolo I would post this job for him, so here goes:

At this year’s GDC, I met Michael Ivvora and Nicolo Laurent from GOA, the videogame subsidiary of France Telecom/Orange. Besides handling the European side of US online games – launch, localization, QA, support etc – for games like Warhammer Online and Dark Age of Camelot, Orange also runs a free to play portal at goa.com. They’ve recently launched localized free to play games in Europe like Gunbound and Pangya, and they’ve got plans to expand their game selection.

Right now they’re looking for an Operational Manager for their free to play business, which is based out of Dublin, Ireland. This is a lead managerial position, which means leading the vision for their free to play business, managing project managers and organizing work flow between game teams. It also means working closely with the marketing team to develop strategies for customer acquisition, conversion, retention and monetization, along with managing the alignment of development and marketing goals.

If this sounds like your dream job, send an email to nicolas.laurent@goa.com.

A full job description after the jump.

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Is there a season for conferences? If so, it feels like it’s upon us.

GDC and SXSW went well. Here are some links to coverage of my talk at GDC and my panel at SXSW.

GDC
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    SXSW
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    Random local press
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    Next up for me is ICE 08 in Toronto.

    I’m on a panel there called “Worlds @ Play” moderated by Lucie Lalumière (VP Interactive, Earth Rangers) in discussion with Leigh Alexander (Editor, Worlds in Motion / Staff, Gamasutra.com), Matt Daly (Cofounder, Metaversatility.com) and Barbara Lippe (Art Director & VP International Relations, Avaloop). I’m only in Toronto from Wednesday afternoon to Friday afternoon, but if you want to grab coffee at the conference, let me know!

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    A few hundred people watched my Red Bull-fueled version of this presentation on Monday, February 18th at GDC. The narration included in this slidecast was done this weekend and is not nearly as energetic.

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