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	<title>Free To Play</title>
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	<link>http://freetoplay.wordpress.com</link>
	<description>Alternate Revenue Streams for Digital Entertainment</description>
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		<title>Free To Play</title>
		<link>http://freetoplay.wordpress.com</link>
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		<item>
		<title>Please update your feeds</title>
		<link>http://freetoplay.wordpress.com/2008/09/04/please-update-your-feeds/</link>
		<comments>http://freetoplay.wordpress.com/2008/09/04/please-update-your-feeds/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 02:36:18 +0000</pubDate>
		<dc:creator>Adrian Crook</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://freetoplay.wordpress.com/?p=90</guid>
		<description><![CDATA[If you&#8217;re seeing this post, it means you&#8217;ve been reading freetoplay.biz since before we had that domain. You&#8217;re the one! Please go to www.freetoplay.biz and re-add the feed for the site, so you can be sure to receive the latest updates. Thanks!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=freetoplay.wordpress.com&amp;blog=1264352&amp;post=90&amp;subd=freetoplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re seeing this post, it means you&#8217;ve been reading freetoplay.biz since before we had that domain. You&#8217;re the one!</p>
<p>Please go to <a href="http://www.freetoplay.biz">www.freetoplay.biz</a> and re-add the feed for the site, so you can be sure to receive the latest updates.</p>
<p>Thanks!</p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/freetoplay.wordpress.com/90/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/freetoplay.wordpress.com/90/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/freetoplay.wordpress.com/90/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/freetoplay.wordpress.com/90/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/freetoplay.wordpress.com/90/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/freetoplay.wordpress.com/90/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/freetoplay.wordpress.com/90/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/freetoplay.wordpress.com/90/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/freetoplay.wordpress.com/90/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/freetoplay.wordpress.com/90/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/freetoplay.wordpress.com/90/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/freetoplay.wordpress.com/90/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/freetoplay.wordpress.com/90/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/freetoplay.wordpress.com/90/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/freetoplay.wordpress.com/90/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/freetoplay.wordpress.com/90/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=freetoplay.wordpress.com&amp;blog=1264352&amp;post=90&amp;subd=freetoplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">F2P Editor</media:title>
		</media:content>
	</item>
		<item>
		<title>FreeToPlay.biz Seeks Contributing Writer</title>
		<link>http://freetoplay.wordpress.com/2008/08/06/freetoplaybiz-seeks-contributing-writer/</link>
		<comments>http://freetoplay.wordpress.com/2008/08/06/freetoplaybiz-seeks-contributing-writer/#comments</comments>
		<pubDate>Thu, 07 Aug 2008 05:13:25 +0000</pubDate>
		<dc:creator>Adrian Crook</dc:creator>
				<category><![CDATA[browser-based]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[jobs]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://freetoplay.wordpress.com/?p=83</guid>
		<description><![CDATA[FreeToPlay.biz is looking for an insightful industry commentator to join our team. FreeToPlay.biz covers social games, online games and virtual worlds for industry insiders. For more info on who we are, see the &#8220;Who is&#8221; section of this site. Our selected writer will be capable of creating news with analysis, crafting fact-supported feature articles and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=freetoplay.wordpress.com&amp;blog=1264352&amp;post=83&amp;subd=freetoplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span style="font-size:small;font-family:Tahoma;">FreeToPlay.biz is looking for an insightful industry commentator to join our team. FreeToPlay.biz covers social games, online games and virtual worlds for industry insiders. For more info on who we are, see the &#8220;<a href="http://freetoplay.wordpress.com/about/">Who is</a>&#8221; section of this site. </span></p>
<p><span style="font-size:small;font-family:Tahoma;">Our selected writer will be capable of creating news with analysis, crafting fact-supported feature articles and conducting insightful interviews. The job can be done from your laptop anywhere in the world, but some <em>paid</em> travel (i.e. to cover conferences) may be involved. </span></p>
<p><span style="font-size:small;font-family:Tahoma;">Application criteria:</span></p>
<ul>
<li><span style="font-size:small;font-family:Tahoma;">Please provide only <span style="text-decoration:underline;">one</span> submission. Must be online game or core game <em>business</em> related, not a game review.</span></li>
<li><span style="font-size:small;font-family:Tahoma;">If you don&#8217;t have a submission directly related to the topic, submit your best piece    of critical analysis and explain your background/knowledge of the online    gaming or core game business.</span></li>
<li><span style="font-size:small;font-family:Tahoma;">Must have passion for business side of the game industry,    be professional and articulate and available to post with consistency and meet editorial deadlines.</span></li>
<li><span style="font-size:small;font-family:Tahoma;">Regular online writing rates    apply, with performance bonuses.</span></li>
</ul>
<p><span style="font-size:small;font-family:Tahoma;">Please review some our most    popular posts (</span><a href="http://freetoplay.biz/2007/08/02/top-10-revenue-models-for-free-to-play-games/" target="_blank"><span style="font-size:small;font-family:Tahoma;color:#0000ff;"><span style="text-decoration:underline;">here</span></span></a><span style="font-size:small;font-family:Tahoma;">, </span><a href="http://freetoplay.biz/2007/10/28/food-fight-facebook-app-to-gross-over-6-million/" target="_blank"><span style="font-size:small;font-family:Tahoma;color:#0000ff;"><span style="text-decoration:underline;">here</span></span></a><span style="font-size:small;font-family:Tahoma;"> and </span><a href="http://freetoplay.biz/2008/02/01/top-10-free-to-play-growth-killers/" target="_blank"><span style="font-size:small;font-family:Tahoma;color:#0000ff;"><span style="text-decoration:underline;">here</span></span></a><span style="font-size:small;font-family:Tahoma;">)    to get an idea of what we&#8217;re looking for before applying.<br />
</span></p>
<p><strong><span style="font-size:small;font-family:Tahoma;">Express your interest by sending the aforementioned materials to:</span></strong></p>
<p style="text-align:center;"><strong><span style="font-size:small;font-family:Tahoma;"> <a href="mailto:F2Pwriter@gmail.com">F2Pwriter@gmail.com</a></span></strong></p>
<p style="text-align:left;"><span style="font-size:small;font-family:Tahoma;">Only qualified applicants will be contacted.</span></p>
<p style="text-align:center;">
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		<title>F2P Jobs: Acclaim and Nickelodeon Seek Sr Mgmt</title>
		<link>http://freetoplay.wordpress.com/2008/07/02/f2p-jobs-acclaim-and-nickelodeon-seek-sr-mgmt/</link>
		<comments>http://freetoplay.wordpress.com/2008/07/02/f2p-jobs-acclaim-and-nickelodeon-seek-sr-mgmt/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 23:34:04 +0000</pubDate>
		<dc:creator>Adrian Crook</dc:creator>
				<category><![CDATA[browser-based]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[jobs]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[publishers]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://freetoplay.wordpress.com/?p=82</guid>
		<description><![CDATA[The job market seems as hot as ever. As a result, I&#8217;ve had a few interesting free-to-play related jobs flitter through my inbox this week. David Perry, Chief Creative Officer of Acclaim (in that company&#8217;s new, F2P-only format) and Kyra Reppen, SVP of Nickelodeon, send word of very compelling vacancies in their respective companies. Nickelodeon&#8217;s [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=freetoplay.wordpress.com&amp;blog=1264352&amp;post=82&amp;subd=freetoplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The job market seems as hot as ever. As a result, I&#8217;ve had a few interesting free-to-play related jobs flitter through my inbox this week.</p>
<p>David Perry, Chief Creative Officer of Acclaim (in that company&#8217;s new, F2P-only format) and Kyra Reppen, SVP of Nickelodeon, send word of very compelling vacancies in their respective companies. Nickelodeon&#8217;s posting is based in LA whereas Acclaim seems open to remote-work scenarios. Kudos to Acclaim!</p>
<p>I promised I&#8217;d post their opps on freetoplay.biz. Click through for the full text of each posting.</p>
<p><span id="more-82"></span></p>
<p><strong>Company: ACCLAIM GAMES, Inc.</strong></p>
<p><strong>Job Title: DIRECTOR OF PRODUCTION</strong></p>
<p><strong>Description: </strong> This is a very important Director role at Acclaim, which is now the biggest free-to-play American games publisher.</p>
<p>Note: We accept resumes for other levels of production also.</p>
<p><strong> Skills we value (the more on the list below, the better):<br />
</strong>- Experienced producing large scale multiplayer games.<br />
- Experienced producing MMOG, MMORPG games.<br />
- Experienced producing Flash / casual / mass market based games.<br />
- Experienced producing Social / Facebook / MySpace Games.<br />
- Experienced producing Avatar based games.<br />
- Experienced with free to play / micro-transactions / virtual item sales.<br />
- Experience with in-game advertising techniques.<br />
- Experience working with both domestic &amp; foreign development teams.<br />
- Experience reporting to and strategizing with the top levels of  management.<br />
- Experience pitching and presenting projects &amp; plans<br />
- Understanding of Web marketing techniques (SEO, Viral etc.)<br />
- Experience managing staff that directly report.<br />
- Educational accolades add value also.<br />
- Must be willing to travel globally to represent the company.</p>
<p><strong> Salary:<br />
</strong>Salary is based on experience.<br />
Minimum Package contains stock options, bonus, full medical, dental, vision etc.</p>
<p><strong> Location.<br />
</strong>Los Angeles is definitely preferred (our headquarters are in Hollywood), however Acclaim is an extremely forward-thinking company with staff all over the world, and we have no issue with you working from any location in the world. (So moving is not required.)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p><strong>Company: MTV Networks<br />
Job Title: VP, Production, Nickelodeon Kids &amp; Family Virtual Worlds Group<br />
</strong>Nickelodeon Kids &amp; Family Virtual Worlds Group</p>
<p>Nickelodeon Kids &amp; Family Virtual Worlds Group which oversees an exciting pipeline of virtual world and casual MMOG development, based in Los Angeles, seeks a Vice President to manage production across multiple titles.</p>
<p>The recently announced Nickelodeon Kids &amp; Family Virtual Worlds Group manages all company virtual world initiatives for kids, tweens, teens and families, including the original youth-oriented virtual community of Neopets, Nickelodeon’s online playground for kids, Nicktropolis and all new initiatives. The group will focus on the innovation of the company’s existing worlds with projects like World of Neopia (working title) and of the expansion of Nicktropolis with a premium layer. It will also develop original properties like the recently announced Monkey World and others based on Nickelodeon properties.</p>
<p><strong> Responsibilities:<br />
</strong>•	Manage ‘studio’ across resources, budgets, scheduling and outside vendors<br />
•	Directly manage producers and resource managers (both development and live teams)<br />
•	Ensure on time and on budget delivery of multiple concurrent products<br />
•	Work closely with Creative Director and head of Marketing to ensure products meet their objectives<br />
•	Partner with technology team to ensure collaborative and efficient working environment<br />
•	Foster collaboration and cross-functional team building<br />
•	Lead and adapt production processes across the organization<br />
•	Identify, hire and manage outside vendors and contract resources and budgets<br />
•	Manage development, milestone and release schedules</p>
<p><strong> Requirements:<br />
</strong>•	5-10 years of games industry experience, with MMOG experience a plus<br />
•	Experience managing producers and leading / motivating cross-functional teams<br />
•	Successful track record for launching games on time, on budget and meeting creative and marketing objectives<br />
•	Exceptional verbal / written communication and interpersonal skills<br />
•	Strong technical and business acumen</p>
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		<title>F2P Jobs: Orange Telecom Ops Manager</title>
		<link>http://freetoplay.wordpress.com/2008/06/16/f2p-jobs-orange-telecom-ops-manager/</link>
		<comments>http://freetoplay.wordpress.com/2008/06/16/f2p-jobs-orange-telecom-ops-manager/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 04:24:03 +0000</pubDate>
		<dc:creator>Adrian Crook</dc:creator>
				<category><![CDATA[browser-based]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[europe]]></category>
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		<description><![CDATA[Been very busy on the consulting front lately&#8230; apologies for the lack of content. But I promised Nicolo I would post this job for him, so here goes: At this year&#8217;s GDC, I met Michael Ivvora and Nicolo Laurent from GOA, the videogame subsidiary of France Telecom/Orange. Besides handling the European side of US online [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=freetoplay.wordpress.com&amp;blog=1264352&amp;post=81&amp;subd=freetoplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Been very busy on the consulting front lately&#8230; apologies for the lack of content. But I promised Nicolo I would post this job for him, so here goes:</p>
<p>At this year&#8217;s GDC, I met Michael Ivvora and Nicolo Laurent from GOA, the videogame subsidiary of France Telecom/Orange.<span> </span>Besides handling the European side of US online games – launch, localization, QA, support etc – for games like Warhammer Online and Dark Age of Camelot, Orange also runs a free to play portal at <a href="http://www.goa.com/#/home/" target="_blank">goa.com</a>.<span> </span>They&#8217;ve recently launched localized free to play games in Europe like Gunbound and Pangya, and they&#8217;ve got plans to expand their game selection.</p>
<p>Right now they&#8217;re looking for an Operational Manager for their free to play business, which is based out of Dublin, Ireland.<span> </span>This is a lead managerial position, which means leading the vision for their free to play business, managing project managers and organizing work flow between game teams.<span> </span>It also means working closely with the marketing team to develop strategies for customer acquisition, conversion, retention and monetization, along with managing the alignment of development and marketing goals.</p>
<p>If this sounds like your dream job, send an email to <a href="mailto:nicolas.laurent@goa.com" target="_blank">nicolas.laurent@goa.com</a>.</p>
<p>A full job description after the jump.</p>
<p><span id="more-81"></span></p>
<p><strong>TYPE OF CONTRACT</strong><br />
Permanent role – To start as soon as possible.</p>
<p><strong>LOCATION</strong><br />
Dublin, Ireland</p>
<p><strong>MISSION:</strong><br />
Working within GOA, the games department of France Telecom (Content Division), the operational Manager is in charge of the day to day operations for the Free to Play online business.<br />
<strong><br />
FIELDS OF ACTIVITY</strong><br />
Free to play online games (from casual to hardcore)</p>
<p><strong>KEY RESPONSIBILITIES</strong><br />
-    Lead, determine and maintain the vision and direction of our free to play business<br />
-    Manage project managers associated to free to play games. Review, comment and approve milestone submissions<br />
-    Organize workflows between game teams and shared resources and facilitate frequent dialogs between teams<br />
-    Establish a creative and productive environment through effective team coaching</p>
<p>In addition, you will work closely with the marketing team in order to:<br />
-    Develop strategy for customer acquisition, conversion, retention and monetization<br />
-    Manage the alignment of development goals with marketing objectives, and the alignment of product goals with strategic development objectives<br />
-    Achieve sales goals through quality execution and by meeting market requirements.<br />
-    Analyze trends and research new business opportunities with the business development team</p>
<p><span style="text-decoration:underline;"><strong>REQUIREMENTS</strong></span><br />
<strong>EXPERIENCE</strong><br />
-    Minimum of 5 years of working experience<br />
-    Significant experience in the online game industry, understanding of the free to play universe<br />
-    Must have successfully developed and managed people, resources and schedules with a world renowned software entertainment company.</p>
<p><strong>EDUCATION</strong><br />
-    College degree or equivalent preferred<br />
-    Professional or advanced degree is a bonus.</p>
<p><strong>SKILLS</strong><br />
-    Strong ability to lead, manage and drive projects<br />
-    Strong problem-solving skills.<br />
-    Data driven personality<br />
-    Strong understanding of marketing strategies and online business models<br />
-    Enthusiastic, positive, team oriented, and organized<br />
-    Excellent written, oral and email communication skills, ability communicate effectively with different audiences on a broad range of topics and cultures, e.g. technical, business and creative<br />
-    Strong organizational, analytical, and presentation skills;<br />
-    Passion for online games.</p>
<p><strong>OTHER</strong><br />
-    Fluent English<br />
-    Ability to travel to our different offices (Dublin and Paris) and to our partner’s offices (Worldwide)<br />
-    Good computer skills and knowledge of MS Office suite of products. Basic understanding of online game technical structure is a plus.<br />
-    Strong network of contacts within the game industry would be a plus</p>
<p><strong>CONTACT</strong><br />
If you meet the requirements and want to be part of the rapidly growing European Free-To-Play online gaming market, please send an email with resume attached to nicolo (nicolas.laurent@goa.com)</p>
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		<title>Preview: Warrior Epic from Possibility Space</title>
		<link>http://freetoplay.wordpress.com/2008/04/09/preview-warrior-epic-from-possibility-space/</link>
		<comments>http://freetoplay.wordpress.com/2008/04/09/preview-warrior-epic-from-possibility-space/#comments</comments>
		<pubDate>Wed, 09 Apr 2008 23:52:49 +0000</pubDate>
		<dc:creator>Adrian Crook</dc:creator>
				<category><![CDATA[america]]></category>
		<category><![CDATA[design]]></category>
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		<guid isPermaLink="false">http://freetoplay.wordpress.com/?p=79</guid>
		<description><![CDATA[Warrior Epic is a new free to play online RPG being developed by Possibility Space, a company founded by Gage Galinger and Feng Zhu; a pair that share a wealth of experience between them, from Starcraft to Gears of War. As a free to play game it comes across as competent and quite polished, and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=freetoplay.wordpress.com&amp;blog=1264352&amp;post=79&amp;subd=freetoplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://www.warriorepic.com/">Warrior Epic</a></em> is a new free to play online RPG being developed by <a href="http://www.possibilityspace.com/">Possibility Space</a>, a company founded by Gage Galinger and Feng Zhu; a pair that share a wealth of experience between them, from <em>Starcraft</em> to <em>Gears of War</em>.<a href="http://freetoplay.files.wordpress.com/2008/04/logowe.jpg"><img class="alignright alignnone size-medium wp-image-80" style="float:right;" src="http://freetoplay.files.wordpress.com/2008/04/logowe.jpg?w=300&#038;h=139" alt="" width="300" height="139" /></a></p>
<p>As a free to play game it comes across as competent and quite polished, and it’s just leaving closed beta.  Essentially a dungeon crawler, players own a great hall that stores their characters and serves as a meeting place for quests.</p>
<p>There are a number of different warrior classes (and some that must be paid for), but the hook is a sort of metagame wherein players can choose to harness the spirit of one of their fallen warriors as a power for their next warrior.  It’s well scoped and well designed to be a free to play RPG, but what’s most interesting is how they plan to handle paid content and digital downloading.</p>
<p>While the usual cosmetic items are part of the plan, <em>Warrior Epic</em> is taking a refreshing stance towards satisfying both free players and paid players – a problem Flagship’s <a href="http://www.hellgatelondon.com/"><em>Hellgate London</em></a> ran into when they offered paid players better gear, bigger inventories and faster travel times.</p>
<p>Brice Lukas, Community Manager for Possibilty Space had this to say about sustaining that balance:</p>
<blockquote><p>“In Warrior Epic you cannot purchase power or progress.  The best gear and items can only be obtained by playing the game. There is also no exchange of earned items with paid items.  So anything that a user buys with real cash cannot be obtained with in-game currency.”</p></blockquote>
<p>One of the things a player can purchase (for a small price) are buff items that will help players get through dungeons and closer to the real loot.</p>
<blockquote><p>“Each mission in Warrior Epic is designed to be roughly 15 minutes long, and the number of these buffs you can carry is limited, so they will not unbalance the play.”</p></blockquote>
<p>Last but not least is Possibility Space&#8217;s distribution model, what the company has dubbed “<strong>Download on Demand</strong>”.  Players register on the site and then download a small .exe file that will stream content from seed servers.  The whole system is similar to torrents and is expected to allow the game to be quite portable.  Since account information is stored on the seed servers, players can download the same .exe on any computer, which is run from the folder it’s in rather than needing an install.</p>
<p>We’ll have to wait and see if <em>Warrior Epic</em> proves to be a game that lets players download and start playing within minutes, but it’s safe to say that players will appreciate the lack of usual hoops to jump through.  The more players get exposed to a free to play game the better, and with an approach like this there is a good chance that a significant amount of players will at least consider getting involved enough to start paying for items and warriors.</p>
<blockquote><p>“Our intention is to expose a much larger set of people to the fun of online gaming.  We want to take all the fun parts of games that hardcore gamers enjoy, and package those up in a product that everybody can experience.  The key behind this is to lower the barrier to entry.”</p></blockquote>
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		<title>Quick Update: GDC, SXSW, ICE 08</title>
		<link>http://freetoplay.wordpress.com/2008/03/20/quick-update-gdc-sxsw-ice-08/</link>
		<comments>http://freetoplay.wordpress.com/2008/03/20/quick-update-gdc-sxsw-ice-08/#comments</comments>
		<pubDate>Thu, 20 Mar 2008 22:11:25 +0000</pubDate>
		<dc:creator>Adrian Crook</dc:creator>
				<category><![CDATA[conference]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://freetoplay.wordpress.com/?p=71</guid>
		<description><![CDATA[Is there a season for conferences? If so, it feels like it&#8217;s upon us. GDC and SXSW went well. Here are some links to coverage of my talk at GDC and my panel at SXSW. GDC Kotaku Gamasutra Bret Terrill Coobico SXSW VentureBeat Virtual Worlds News Tony Walsh&#8217;s Liveblog New Media Buzz Random local press [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=freetoplay.wordpress.com&amp;blog=1264352&amp;post=71&amp;subd=freetoplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Is there a season for conferences? If so, it feels like it&#8217;s upon us.</p>
<p>GDC and SXSW went well. Here are some links to coverage of my talk at GDC and my panel at SXSW.</p>
<p><b>GDC<br />
</b><a href="http://freetoplay.files.wordpress.com/2008/03/2316442678_0cdaf57e8e.jpg" title="2316442678_0cdaf57e8e.jpg"><img src="http://freetoplay.files.wordpress.com/2008/03/2316442678_0cdaf57e8e.jpg?w=274&#038;h=185" alt="2316442678_0cdaf57e8e.jpg" height="185" width="274" /></a></p>
<ul>
<li><a href="http://kotaku.com/362741/the-power-of-free-to-play">Kotaku</a></li>
<li><a href="http://www.gamasutra.com/php-bin/news_index.php?story=17503">Gamasutra</a></li>
<li><a href="http://www.bretterrill.com/2008/02/gdc-08-wrap-up-sessions-you-might-have.html">Bret Terrill</a></li>
<li><a href="http://coobico.com/index.php/blog/article/recommended_reads_adrian_crook_talks_free_to_play/en/">Coobico</a></li>
</ul>
<p><a href="http://freetoplay.files.wordpress.com/2008/03/2316442678_0cdaf57e8e.jpg" title="2316442678_0cdaf57e8e.jpg"></a></p>
<ul></ul>
<p><b>SXSW<br />
</b><a href="http://freetoplay.files.wordpress.com/2008/03/2331884940_797328bcd2.jpg" title="2331884940_797328bcd2.jpg"><img src="http://freetoplay.files.wordpress.com/2008/03/2331884940_797328bcd2.jpg?w=277&#038;h=185" alt="2331884940_797328bcd2.jpg" height="185" width="277" /></a></p>
<ul>
<li><a href="http://venturebeat.com/2008/03/11/game-leaders-share-best-practice-money-making-tactics/">VentureBeat</a></li>
<li><a href="http://www.virtualworldsnews.com/2008/03/liveblogging--2.html">Virtual Worlds News</a></li>
<li><a href="http://www.secretlair.com/index.php?/clickableculture/entry/sxswi_2008_notes_casual_multi_player_online_games_serious_revenues/">Tony Walsh&#8217;s Liveblog</a></li>
<li><a href="http://www.newmediabuzz.com/the_new_media_buzz_brough/2008/03/sxsw-live-casua.html">New Media Buzz</a></li>
</ul>
<p><b>Random local press<br />
</b><a href="http://freetoplay.files.wordpress.com/2008/03/mar6cover_videogame.jpg" title="mar6cover_videogame.jpg"><img src="http://freetoplay.files.wordpress.com/2008/03/mar6cover_videogame.jpg?w=131&#038;h=176" alt="mar6cover_videogame.jpg" height="176" width="131" /></a></p>
<ul>
<li><a href="http://www.westender.com/portals-code/list.cgi?paper=49&amp;cat=23&amp;id=1169414&amp;more=0">WestEnder magazine</a></li>
</ul>
<p>Next up for me is <a href="http://www.ice08.com/">ICE 08</a> in Toronto.</p>
<p>I&#8217;m on a panel there called &#8220;Worlds @ Play&#8221; moderated by Lucie Lalumière (VP Interactive, Earth Rangers) in discussion with Leigh Alexander (Editor, <a href="http://www.worldsinmotion.biz/">Worlds in Motion</a> / Staff, Gamasutra.com), Matt Daly (Cofounder, Metaversatility.com) and Barbara Lippe (Art Director &amp; VP International Relations, Avaloop). I&#8217;m only in Toronto from Wednesday afternoon to Friday afternoon, but if you want to grab coffee at the conference, let me know!</p>
<p align="center"><a href="http://del.icio.us/post?url=http://freetoplay.biz/2008/03/20/quick-update-gdc-sxsw-ice-08/;title=Quick Update GDC SXSW ICE 08"><img src="http://sunburntkamel.files.wordpress.com/2006/11/delicious.gif?w=510" alt="add to del.icio.us" /></a> :: <a href="http://www.blinklist.com/index.php?Action=Blink/addblink.php&amp;Description=&amp;Url=http://freetoplay.biz/2008/03/20/quick-update-gdc-sxsw-ice-08/;Title=Quick Update GDC SXSW ICE 08"><img src="http://sunburntkamel.files.wordpress.com/2006/11/blinklist.gif?w=510" alt="Add to Blinkslist" /></a> :: <a href="http://www.furl.net/storeIt.jsp?u=http://freetoplay.biz/2008/03/20/quick-update-gdc-sxsw-ice-08/;t=Quick Update GDC SXSW ICE 08"><img src="http://sunburntkamel.files.wordpress.com/2006/11/furl.gif?w=510" alt="add to furl" /></a> :: <a href="http://digg.com/submit?phase=2&amp;url=http://freetoplay.biz/2008/03/20/quick-update-gdc-sxsw-ice-08/"><img src="http://sunburntkamel.files.wordpress.com/2006/11/digg.gif?w=510" alt="Digg it" /></a> :: <a href="http://ma.gnolia.com/bookmarklet/add?url=http://freetoplay.biz/2008/03/20/quick-update-gdc-sxsw-ice-08/;title=Quick Update GDC SXSW ICE 08"><img src="http://sunburntkamel.files.wordpress.com/2006/11/magnolia.gif?w=510" alt="add to ma.gnolia" /></a> :: <a href="http://www.stumbleupon.com/submit?url=http://freetoplay.biz/2008/03/20/quick-update-gdc-sxsw-ice-08/&amp;title=Quick Update GDC SXSW ICE 08"><img src="http://sunburntkamel.files.wordpress.com/2006/11/stumbleit.gif?w=510" alt="Stumble It!" /></a> :: <a href="http://www.simpy.com/simpy/LinkAdd.do?url=http://freetoplay.biz/2008/03/20/quick-update-gdc-sxsw-ice-08/;title=Quick Update GDC SXSW ICE 08"><img src="http://sunburntkamel.files.wordpress.com/2006/11/simpy.png?w=510" alt="add to simpy" /></a> :: <a href="http://www.newsvine.com/_tools/seed&amp;save?url=http://freetoplay.biz/2008/03/20/quick-update-gdc-sxsw-ice-08/;title=Quick Update GDC SXSW ICE 08"><img src="http://sunburntkamel.files.wordpress.com/2006/11/newsvine.gif?w=510" alt="seed the vine" /></a> :: <a href="http://reddit.com/submit?url=http://freetoplay.biz/2008/03/20/quick-update-gdc-sxsw-ice-08/;title=Quick Update GDC SXSW ICE 08"><img src="http://sunburntkamel.files.wordpress.com/2006/11/reddit.gif?w=510" /></a> :: <a href="http://cgi.fark.com/cgi/fark/edit.pl?new_url=http://freetoplay.biz/2008/03/20/quick-update-gdc-sxsw-ice-08/;new_comment=Quick Update GDC SXSW ICE 08"><img src="http://sunburntkamel.files.wordpress.com/2006/11/fark.png?w=510" /></a> :: <a href="http://tailrank.com/share/?text=&amp;link_href=http://freetoplay.biz/2008/03/20/quick-update-gdc-sxsw-ice-08/&amp;title=Quick Update GDC SXSW ICE 08" title="TailRank"><img src="http://sunburntkamel.files.wordpress.com/2006/11/tailrank.gif?w=510" alt="TailRank" /></a></p>
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		<item>
		<title>The Slidecast from my F2P GDC Presentation</title>
		<link>http://freetoplay.wordpress.com/2008/02/24/the-slidecast-from-my-f2p-gdc-presentation/</link>
		<comments>http://freetoplay.wordpress.com/2008/02/24/the-slidecast-from-my-f2p-gdc-presentation/#comments</comments>
		<pubDate>Mon, 25 Feb 2008 05:37:33 +0000</pubDate>
		<dc:creator>Adrian Crook</dc:creator>
				<category><![CDATA[browser-based]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[finance]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[legal]]></category>
		<category><![CDATA[merchandise]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[points cards]]></category>
		<category><![CDATA[ppt]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[virtual items]]></category>

		<guid isPermaLink="false">http://freetoplay.wordpress.com/?p=70</guid>
		<description><![CDATA[A few hundred people watched my Red Bull-fueled version of this presentation on Monday, February 18th at GDC. The narration included in this slidecast was done this weekend and is not nearly as energetic. :: :: :: :: :: :: :: :: :: ::<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=freetoplay.wordpress.com&amp;blog=1264352&amp;post=70&amp;subd=freetoplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A few hundred people watched my Red Bull-fueled version of this presentation on Monday, February 18th at GDC. The narration included in this slidecast was done this weekend and is not nearly as energetic.</p>
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<p><P></p>
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		<title>Quick Housekeeping: GDC, SXSW, Etc</title>
		<link>http://freetoplay.wordpress.com/2008/02/15/quick-housecleaning-gdc-sxsw-etc/</link>
		<comments>http://freetoplay.wordpress.com/2008/02/15/quick-housecleaning-gdc-sxsw-etc/#comments</comments>
		<pubDate>Fri, 15 Feb 2008 08:47:31 +0000</pubDate>
		<dc:creator>Adrian Crook</dc:creator>
				<category><![CDATA[conference]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[jobs]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://freetoplay.wordpress.com/?p=68</guid>
		<description><![CDATA[I&#8217;ve been a bit remiss in putting general news stuff out there, so let me catch up in a quick and timely manner: 1) I&#8217;ll be at GDC next week, Sunday the 17th to Friday the 22nd. I&#8217;m giving a talk called &#8220;The Power of Free-To-Play&#8221; (GDC chose the Anthony Robbins-esque title) at the Worlds [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=freetoplay.wordpress.com&amp;blog=1264352&amp;post=68&amp;subd=freetoplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been a bit remiss in putting general news stuff out there, so let me catch up in a quick and timely manner:</p>
<p><b>1)</b> I&#8217;ll be at GDC next week, Sunday the 17th to Friday the 22nd. I&#8217;m giving a talk called &#8220;The Power of Free-To-Play&#8221; (GDC chose the Anthony Robbins-esque title) at the Worlds in Motion Summit on Monday at 2pm. I&#8217;m up for coffee with any interested parties, so <a href="http://freetoplay.biz/about/">email me</a> if you&#8217;re one of them.</p>
<p><b>2)</b> I&#8217;ll be at SXSW in Austin, March 8-11. Michael Smith (CEO of Mind Candy) was kind enough to invite me to be on a panel called Casual Multi-Player Online Games: Serious Revenues, along with Nabeel Hyatt (Conduit Labs), Jeremy Liew (Lightspeed Venture Partners)  and Joe Hyrkin (Gaia Online).</p>
<p><b>3)  </b>Lastly, I left Relic in early January after three great years with the company. Since then, I&#8217;ve been doing some design &amp; production work on a variety of exciting free to play projects. So for the time being, you could call me a hired gun.</p>
<p>I hope to see some familiar faces at GDC and SXSW. Take care!</p>
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		<title>Top 10 Free To Play Growth Killers</title>
		<link>http://freetoplay.wordpress.com/2008/02/01/top-10-free-to-play-growth-killers/</link>
		<comments>http://freetoplay.wordpress.com/2008/02/01/top-10-free-to-play-growth-killers/#comments</comments>
		<pubDate>Fri, 01 Feb 2008 08:36:04 +0000</pubDate>
		<dc:creator>Adrian Crook</dc:creator>
				<category><![CDATA[ads]]></category>
		<category><![CDATA[america]]></category>
		<category><![CDATA[asia]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[broadband]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[europe]]></category>
		<category><![CDATA[finance]]></category>
		<category><![CDATA[gold farming]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[legal]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[virtual items]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://freetoplay.biz/?p=67</guid>
		<description><![CDATA[In the interest of playing devil&#8217;s advocate, I thought I&#8217;d throw out 10 reasons why free to play might be slower to succeed in the Western world as it has been in Asia. While I don&#8217;t necessarily believe all of these will inhibit F2P&#8217;s growth, one of the slides in my GDC presentation this year [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=freetoplay.wordpress.com&amp;blog=1264352&amp;post=67&amp;subd=freetoplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>In the interest of playing devil&#8217;s advocate, I thought I&#8217;d throw out 10 reasons why free to play might be slower to succeed in the Western world as it has been in Asia.</p>
<p>While I don&#8217;t necessarily believe all of these will inhibit F2P&#8217;s growth, one of the slides in <a href="https://www.cmpevents.com/GD08/a.asp?option=G&amp;V=3&amp;id=250652">my GDC presentation</a> this year is to do with the challenges F2P faces &#8211; so this should help fulfill that requirement.</p>
<p><b>1.   Virtual Property &#8220;Ownership&#8221;<br />
</b></p>
<blockquote><p>The term &#8216;virtual&#8217; may not have a strict legal interpretation, but if anything it means that the thing being described is NOT whatever comes after the word &#8216;virtual.</p>
<p>- Ginsu Yoong, Second Life’s legal counsel, <a href="http://terranova.blogs.com/terra_nova/2006/06/the_droids_were.html">Linden v Bragg</a></p></blockquote>
<p>Despite virtual property&#8217;s ill-defined legal status, developers have had no qualms about starting byzantine in-game economies driven by the exchange of real money for virtual land, clothing, furniture and much more.</p>
<p>Some developers, like GoPets CEO Eric Bethke, have attempted to get out in front of the virtual property legal issue by defining their own &#8220;<a href="http://www.virtualworldsnews.com/2007/10/virtual-world-2.html">Avatar Bill of Rights</a>.&#8221; But most of us have not been as proactive and instead seem content to leave it up to the courts to decide how to define and deal with our users&#8217; virtual property.</p>
<p>As precedents regarding virtual ownership are set, the growth of some F2P products may be curtailed as the legal burden of dispensing virtual property increases.</p>
<p><b>2. Slow Broadband</b><br />
On the issue of net speed, there remains a huge disparity between North America&#8217;s broadband ISPs and Korea&#8217;s military-grade internet provision.</p>
<p>The net effect is that free to play games like Maple Story can take 1-3 hours or more to download in North America, while Korea&#8217;s <a href="http://www.usatoday.com/tech/news/techpolicy/2007-06-25-net-speeds_N.htm">45mbps network</a> cuts the same download to a paltry 10 minutes or less.</p>
<p>It’s fair to say that we won’t soon be getting such high download speeds &#8211; but the North American market might have already found a way around the issue.  With the launch of streaming game services like InstantAction and the proliferation of Flash as a full-blown development platform, downloading entire game clients become less and less the norm.</p>
<p><b>3.  Poor Advertising Strategies</b><br />
Some products in the F2P sector have come to rely heavily on advertiser support in order to keep their offerings free for the majority of players.</p>
<p>A recent <a href="http://publications.mediapost.com/index.cfm?fuseaction=Articles.showArticleHomePage&amp;art_aid=71826">OMMA article</a> that claims advertisers are taking the wrong approach when handling virtual worlds. And as the populations of virtual worlds appear to be prematurely plateauing, advertisers may be starting to sweat.</p>
<p>But there is hope if advertisers change their strategies to suit the unique challenges virtual worlds present. As <a href="http://www.worldsinmotion.biz/2008/01/virtual_worlds_problematic_for.php">Worlds In Motion</a> put it:</p>
<blockquote><p>&#8230;themed events, branded avatar clothing, and representative personality appearances are finding success and opportunity in worlds like There, Habbo and vSide.</p></blockquote>
<p><b>4.  MMO Overload<br />
</b>From <a href="http://maplestory.nexon.net/">Maple Story</a> to Silkroad Online, there is no shortage of MMOs in the free to play space.  In the same vein, there is an abundance of virtual worlds such as <a href="http://www.secondlife.com">Second Life</a> or Kaneva.  It seems as though the vast majority of new free to play game since 2005 have been virtual worlds or MMOs.</p>
<p>Perhaps it’s the very reason that these games have proliferated in the free to play market; MMOs and virtual worlds are inherently more inclusive than an FPS.  Still, it would be a shame to see the free to play space flounder due to constant reiteration of the same genres and themes, turning away players seeking a different experience.</p>
<p>Of course, games like <a href="http://freetoplay.biz/2007/09/25/kwari-pay-to-play-repulsion-loop-and-online-gambling/">Kwari</a> are looking to change that, but it’s too early to tell just how well they will catch on.</p>
<p><b>5.  Rising Development Costs<br />
</b>With more prominent developers announcing plans to take advantage of the free to play model, the days of games fueled by ramen noodles and nights in the basement could, once again, be history. EA&#8217;s upcoming <a href="http://www.1up.com/do/newsStory?cId=3165532">Battlefield Heroes</a> is the latest big budget free to play game, signaling that the big publishers aren&#8217;t content to sit back and let <a href="http://freetoplay.biz/2007/08/23/us-publishers-cant-buy-asias-virtual-goods-lead/">Far East imports eat their lunch</a>.</p>
<p>If the consumer makes the jump from 2D to more advanced 3D graphics, it could mean the end of the visually rudimentary worlds and Flash-based free to play games as market leaders, making way for the mainstream big budget games.</p>
<p><b>6.  Second Life Slowdown<br />
</b>Second Life is the Apple Newton of virtual worlds. It was here first, but isn&#8217;t the best representation of the potential of virtual worlds. However, it still occupies a place in investors&#8217; minds &#8211; akin to a coal mine canary, warning of impending danger.</p>
<p>And while investors took note as Second Life soared to the top, they&#8217;re noticing <a href="http://marketplace.publicradio.org/display/web/2008/01/22/second_life/">its decline</a> as well (active user hours were down 5% in November). There is concern among some that <a href="http://www.worldsinmotion.biz/2007/12/second_life_hits_a_plateau.php">Second Life&#8217;s time might be up</a>, and that’s not a good sign for potential investors in the free to play space.</p>
<p><b>7. Watered Down AdverWorlds<br />
</b>With their lower barrier to entry and great potential to spin money, an slew of less innovative products are beginning to hit the market. Hardest to ignore are adverworlds like <a href="http://www.buildabear.com/">Build-A-Bear</a>, <a href="http://nflrz.nflrush.com/">Rush Zone</a>, <a href="http://www.be-bratz.com/">BeBratz</a>, <a href="http://www.barbiegirls.com">BarbieGirls</a> and their ilk &#8211; marketing spend thinly disguised as entertainment.</p>
<p>The consumer&#8217;s willingness to pay money for virtual items in a world where their avatar is little more than a target for advertising will be tested by products like these.</p>
<p><b>8. Unsanctioned Secondary Markets<br />
</b>Then there’s the issue of gold farming.  With websites like <a href="http://www.ige.com">IGE</a> operating independently of game developers and establishing secondary markets for game currency and items, it’s not just traditional MMOs that are being subjected to this kind of treatment anymore.</p>
<p>What’s worse, while gold farming might fuddle with World of Warcraft’s player-driven economy, some developers believe a secondary market allows players to skip the middleman altogether &#8211; a potentially fatal issue for free to play games who survive on item-based revenue streams.</p>
<p>The recent launch of publisher-sanctioned <a href="http://www.livegamer.com/">Live Gamer</a> is a step in the right direction for devs and pubs looking to reclaim lost revenue.</p>
<p><b>9.  Limited Payment Methods<br />
</b></p>
<blockquote><p>We have hanging on our wall a user who sent a $5 bill in a $15 fedEx package.</p>
<p>- Craig Sherman, Gaia Online</p></blockquote>
<p>While other territories enjoy a plethora of tailored-to-the-consumer payment methods, North America has embraced relatively few.</p>
<p>SMS would surely be nearly as popular a payment method here as it is in Europe if our carrier surcharges weren&#8217;t in the range of <a href="http://freetoplay.biz/2007/08/06/virtual-goods-summit-2007-videos-top-10-notes-raw-notes/">50% a transaction</a>. Landlines &#8211; an expensive but very secure payment option in China &#8211; might also be popular with some services.</p>
<p>GoPets has 90 different payment systems worldwide, catering excellently to foreign payment preferences. Nonetheless, consumers still have trouble getting money into their favorite North American games.</p>
<p><b>10. Kids Only</b> <b>Games</b><br />
The current offering of free to play games caters nearly exclusively to the under-25 set. An <a href="http://www.npd.com/press/releases/press_071016a.html">NPD study</a> released last year showed that while <a href="http://freetoplay.biz/2007/10/19/npd-group-91-percent-of-kids-online-gaming-is-free/">91% of online gaming among kids aged 2-17 is free to play</a>, by the time those kids graduated high school, the boys had moved to sixty-dollar console games and the girls dropped out of gaming entirely.</p>
<p>In the core gaming arena, Nintendo has found a way to appeal to young and old alike. Free to play&#8217;s appeal among adults relies on the proliferation of products that do a Nintendo-quality job of bridging the age gap or target older demographics only.</p>
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		<title>Manga Fighter Producer Talks Free to Play</title>
		<link>http://freetoplay.wordpress.com/2007/12/03/manga-fighter-producer-talks-free-to-play/</link>
		<comments>http://freetoplay.wordpress.com/2007/12/03/manga-fighter-producer-talks-free-to-play/#comments</comments>
		<pubDate>Mon, 03 Dec 2007 15:31:30 +0000</pubDate>
		<dc:creator>McElroy Flavelle</dc:creator>
				<category><![CDATA[america]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[distribution]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[korea]]></category>
		<category><![CDATA[launch]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[points cards]]></category>
		<category><![CDATA[publishers]]></category>
		<category><![CDATA[virtual items]]></category>

		<guid isPermaLink="false">http://freetoplay.biz/2007/12/03/manga-fighter-producer-talks-free-to-play/</guid>
		<description><![CDATA[OnNet USA is the American subsidiary of OnNet Korea a developer of multiple free to play online games. The American branch of the company acts solely as a publisher through their portal site Games Campus. Today, OnNet releases their newest game, a free to play third person shooter titled Manga Fighter. We spoke to YJ, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=freetoplay.wordpress.com&amp;blog=1264352&amp;post=65&amp;subd=freetoplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.onnetusa.com/" target="_blank"><img src="http://img.qj.net/uploads/articles_module/95653/Manga%20Fighter.jpg" align="left" height="136" hspace="5" vspace="5" width="189" />OnNet USA</a> is the American subsidiary of OnNet Korea a developer of multiple free to play online games.  The American branch of the company acts solely as a publisher through their portal site <a href="http://gamescampus.com/" target="_blank">Games Campus.</a></p>
<p>Today, OnNet releases their newest game, a free to play third person shooter titled <a href="http://mangafighter.gamescampus.com/" target="_blank">Manga Fighter.</a>  We spoke to YJ, Manga Fighter&#8217;s Producer, about the project and the free to play model in general.</p>
<p><strong>What is the relationship between OnNet Korea and OnNet USA?</strong></p>
<blockquote><p>OnNet Korea is an software developer creating search engines and other similar products.  OnNet USA is an online publisher of free to play games.  They&#8217;re two different ideas with two distinct identities.</p></blockquote>
<blockquote><p>OnNet USA opened it&#8217;s doors three years ago with the launch of our golf game  <a href="http://shotonline.gamescampus.com/">Shot Online</a>.</p></blockquote>
<p><strong>What did you learn from that experience and what has been carried over to Manga Fighter?</strong></p>
<blockquote><p>We weren&#8217;t very well organized which was a big challenge so this time out we made sure to have the proper management in place.  That&#8217;s the real risk area with a project like this you need excellent management.</p>
<p>The other important lesson concerning constant content updating.  With a free to play game and a virtual goods revenue model you have to make sure  that there is always new content for the players. We found that to be the key to player retention.</p></blockquote>
<p><strong>It&#8217;s hard to discuss MMOs without mentioning secondary markets for virtual goods and currency.  What are your thoughts?</strong></p>
<blockquote><p>We&#8217;re very aware of the secondary markets and the emerging issues associated with them.  At this point we&#8217;re taking a neutral stance and kind of waiting to see what the industry trend as a whole is.</p></blockquote>
<p><strong>Why have the global launch of a manga style game with the virtual goods model in America. Why not use the Korean market where both of those things are more mainstream?</strong></p>
<blockquote><p>Well in a lot of ways this is a new game for any market. It&#8217;s a fast-paced third person shooter aimed at a younger audience and there&#8217;s not much out there like that. We believe the US is a great testing ground for our new content.</p>
<p>Just three years ago, some declared the free to play model wouldn&#8217;t work. Today it&#8217;s beginning to get big. It&#8217;s not quite mainstream yet but we&#8217;re heading in that direction and America is a huge potential market. There are a lot of gamers in America.</p></blockquote>
<p><strong>What about the release cycle. OnNet ran two beta tests and a boot camp?  What was that?</strong></p>
<blockquote></blockquote>
<blockquote><p>The Boot Camp was just a term for our third beta.  In fact even now that we&#8217;ve opened the game up we still haven&#8217;t implemented all the commerce aspects of the game.  This is more like an open beta and then we&#8217;ll see how the market responds before launching the money aspect.</p></blockquote>
<p><strong>What kind of marketing has gone into the launch of the game?</strong></p>
<blockquote><p>We haven&#8217;t done any big budget marketing campaigns but viral marketing has worked well for us.  We&#8217;re also mailing collectible cards to players with a code on them.  The code unlocks premium content in Manga Fighter and down the road we&#8217;re looking at getting these cards into retail outlets.</p>
<p>The other thing we&#8217;re excited about is the possibility of getting some famous faces from the rest of the manga universe in game.  I can&#8217;t release any details yet but we&#8217;re in discussion with some major publishers.</p></blockquote>
<p>Thanks for your time YJ and good luck with the launch of <a href="http://mangafighter.gamescampus.com/" target="_blank">Manga Fighter</a>.</p>
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